Resume

Technical Art Director and creative technologist. For more than a decade I have led the visual and technical direction of real-time projects, and built the shaders, tools, and pipelines behind them.

Current role
Technical Art Director at Kluge Interactive
Based in
Caracas, Venezuela
Languages
Spanish · English

Experience

Kluge Interactive

Los Angeles County, California. Remote from Caracas.

Technical Art Director, Studio-wide

Aug 2026 – Present

Technical art across Kluge's premium titles, including Synth Riders. I run the AI-assisted production pipeline end to end: ComfyUI workflows and an internal creative hub that take concept art to in-game assets. I define and review the 3D quality bar shared across titles, platforms, and teams, and build tools in C# and Python that speed up asset production in Unity and Blender. Tech art lead on an unannounced title: art pipeline, asset review, and Unity (URP) integration.

Art Director

Aug 2022 – Aug 2026

Art and technical direction at a VR studio shipping on Quest, PCVR, and Nintendo Switch, with teams of 10+. Founding member of Final Fury: an 8+ artist team, core game design from concept, Early Access in 2025. Designed the custom avatar system for the Nintendo Switch release of Synth Riders. Platform collaborations with Meta (Horizon Worlds) and Another Axiom (Orion Drift). Shaders, lighting, and cross-platform optimization in Unity and Unreal Engine. Led Blender adoption across the studio and built end-to-end prototypes for business development.

Lead 3D Artist

Aug 2021 – Aug 2022

Senior 3D Artist

Jul 2020 – Aug 2021

Junior 3D Artist

2020

Freelance

Technical Artist and Creative Technologist

Jan 2014 – Present

Clients across North America, Europe, Asia, and Australia. Character and prop modeling, rigging, art-to-code integration in Unity and Unreal Engine, and C# and Python scripting for tools and automation.

For Samsung LATAM I conditioned and optimized 300+ assets as GLB for real-time web delivery. I designed the naming convention (SKU_Category_MapType) and wrote a Python tool that validates every texture: PNG, 512×512, enforced names. It took a days-long manual process down to five minutes.

Rabipelao Studio

Maracay, Venezuela.

Co-founder, Creative and Technical Director

Jan 2013 – Nov 2019

Co-founded one of Venezuela's first 3D animation studios and led its 20-person team of 3D artists, animators, illustrators, and developers for nearly seven years, on a full Blender pipeline. Directed Te lo Cuento, a 3D series based on Venezuelan folklore, from narrative to final render: 8 of 10 episodes completed, screened privately for industry contacts during the Cannes Film Festival in 2018. Set the studio's modeling, rigging, lighting, and rendering standards, and handled budget and recruitment. Closed in 2019.

Earlier

Tools

3D and texturing
Blender (primary), Substance Painter, ZBrush
Engines
Unity (primary), Unreal Engine
AI pipeline
ComfyUI
Shaders
Unity Shader Graph, Unreal material editor
Scripting
C# and Python, for tools, automation, and prototypes
Version control
Git, Plastic SCM
Design
Adobe Suite, Affinity

Education

La Fragua, Technical Art and Game Dev

Current

A self-directed curriculum: Python and bpy, procedural workflows, Geometry Nodes, and UE5 technical art.

Instituto de Diseño Centro Gráfico de Tecnología, Visual Communicator, Graphic Design

2010 – 2013

Certifications

Contract work, collaborations, or technical questions?

Get in touch