Kluge Interactive
Los Angeles County, California. Remote from Caracas.
Technical Art Director, Studio-wide
Aug 2026 – Present
Technical art across Kluge's premium titles, including Synth Riders. I run the AI-assisted production pipeline end to end: ComfyUI workflows and an internal creative hub that take concept art to in-game assets. I define and review the 3D quality bar shared across titles, platforms, and teams, and build tools in C# and Python that speed up asset production in Unity and Blender. Tech art lead on an unannounced title: art pipeline, asset review, and Unity (URP) integration.
Art Director
Aug 2022 – Aug 2026
Art and technical direction at a VR studio shipping on Quest, PCVR, and Nintendo Switch, with teams of 10+. Founding member of Final Fury: an 8+ artist team, core game design from concept, Early Access in 2025. Designed the custom avatar system for the Nintendo Switch release of Synth Riders. Platform collaborations with Meta (Horizon Worlds) and Another Axiom (Orion Drift). Shaders, lighting, and cross-platform optimization in Unity and Unreal Engine. Led Blender adoption across the studio and built end-to-end prototypes for business development.
Lead 3D Artist
Aug 2021 – Aug 2022
Senior 3D Artist
Jul 2020 – Aug 2021
Junior 3D Artist
2020